Players progressively acquire a deep understanding of flower components and their functions. Each flower embodies a 'system" that leads to reproduction of itself. The 68 information cards contain a wealth of interesting facts about flowers and their functions. Students constantly read the content of Information Cards to each other during play, thereby practicing communication skills. Three stages of learning and provision to select content allows students at any level to play and learn. Play is open-ended. The winner is the player collecting the largest number of Grow-A-Flower card sets within a given time limit or after each player completes a certain number of times around the board. The game includes 17 card sets. 2 Players or 2 Teams.