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MMORPG

Massive(ly) Multiplayer Online Role-Playing Games or MMORPGs, are virtual persistent worlds located on the Internet in which players interact with each other through cybernetic avatars, that is, graphical representations of the characters they play.

MMORPGs are computer games that trace their roots to non-graphical online MUD games, to text-based computer games such as Adventure and Zork, and to pen and paper role-playing games like Dungeons & Dragons.

In MMORPGs, players are able to access the virtual persistent world an MMORPG consists of at any moment with the avatar of their choosing, and engage in multiple types of activities with other players accessing the same way from any part of the world. MMORPG developers are in charge of supervising the virtual world and offering the users a constantly updated set of new activities and enhancements to guarantee the interest of players.

MMORPGs are generally commercial, meaning that a wishing user must pay for the obtainment of the software an MMORPG is based on. In addition, most MMORPGs might not only require an initial payment for its software, but also a monthly fee, in order to continually access the virtual world of that MMORPG. Still, some totally free-of-charge MMORPGs may be found on the internet, although their quality is generally lower compared with commercial MMORPGs. Some of the most popular commercial MMORPGs are Ultima Online (1997), EverQuest (1999), Asheron's Call (1999), Anarchy Online (2001) and Star Wars Galaxies (2003). Of all MMORPGs, Lineage has the most subscribers and is the most popular in Korea. There are also several projects in development to create high-quality free MMORPGs, such as PlaneShift, or a free game engine for MMORPGs, such as Arianne.

MMORPGs have begun to attract significant academic attention, for example in economics.

Table of contents
1 Genre Challenges
2 External Links
3 Links to popular MMORPGs

Genre Challenges

MMORPG developers face many challenges:

External Links

Links to popular MMORPGs




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