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Hypermodernism

In chess, Hypermodernism is a strategy of play which controls the center of the board with distant pieces rather than with pawns, inviting the opponent to occupy the center with pawns which can then become objects of attack. One of its proponents was Aaron Nimzowitsch. His book Mein System (My System) was the foundation for Hypermodernism.


Hypermodernism refers to a cultural, artistic, literary and architectural movement distinguished from Modernism and Postmodernism chiefly by its extreme and antithetical approach. Although the term is sometimes used to describe extreme modernists such as Le Corbusier, it has come to have some aspects of modernism filtered through the latest technological materials and approaches to design or composition. References to magic and an underlying flexible self-identity often coupled with a strong irony of statement categorize the movement. Some theorists view hypermodernism as a form of resistance to standard modernism; others see it as late romanticism in modernist trappings.

Table of contents
1 Artists:
2 Architects:
3 Writers:
4 Sculptors:
5 Musicians:
6 Dance:
7 Film:
8 Web:
9 Social Sciences:
10 Bibliography:

Artists:

Architects:

Writers:

Sculptors:

Musicians:

Dance:

Film:

Web:

Social Sciences:

Bibliography:




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